PM3.6 - Giga Bowser - Subaction - Dash

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Stats

IASA: None
Subaction Index: 0xe

Scripts

Main

  1. Goto(0x9019f6e8)

GFX

  1. Armor { armor_type: Unknown(4), tolerance: 40.0 }
  2. AsyncWait(12.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 40, bone: 0, x_offset: -15.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  4. AsyncWait(12.0)
  5. EnableInterrupt(10009)
  6. Armor { armor_type: None, tolerance: 0.0 }

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(6650)
  3. SyncWait(11.0)
  4. SoundEffect2(6701)
  5. SyncWait(7.0)
  6. SoundEffect2(6699)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. Rumble { unk1: 12, unk2: 0 }